chronicles of the siege
The Warlords hold the high road behind three Towers and a Castle. The Knights ride up the valley with banners and lances.
Each side’s hero marches with its own Command and Tactic. Minions form Frontline and Backline. Equipment and relics harden the line. Spells break the walls.
The war is decided by who first reduces the enemy Castle to rubble — or the enemy Hero to zero.
Tone: epic fantasy siege, hot-seat tension, clear “break the walls or break the commander” fantasy. changed , flip tossed , catapulted across the lands and now back . Just Warlords and Knights . Commanders , infantry . Mechanical reshape and maybe working for the best . The return of the raids . prototype and refitted for war . Siege is here !
| System | How it works |
|---|---|
| Mode | Hot-seat (pass the device) or You vs AI |
| Setup | Each player picks a hero (15 Knights / 15 Warlords). Deck = hero + 29 cards. |
| Win | Enemy Castle LP ≤ 0 or enemy Hero HP ≤ 0 |
| Draw | 30 rounds with neither side winning |
| Jewels | +turn number each turn (capped at 10). Draw 2 cards. |
| Lanes | Frontline 3 + Backline 3 |
| Structures | 3 Towers (10 HP each) → then Castle (20 LP) |
| Boss Armor | Towers/Castle have Armor 1 (Breach ignores 2; Siege Engineer helps) |
| Hero actions | Attack, Command (2J, once/round), Tactic (1J, once/round), printed abilities |
| Keywords | Taunt, Intercept, Guard, Charge, Ranged, Formation, Death-Rattle, Breach, Siege, Oath, Quest… |
Warlords go first each round. Pass the device between turns in hot-seat.
| Updated | 6 days ago |
| Published | 25 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | butcher stable games |
| Genre | Strategy, Survival |
| Tags | automated-deck-bosses, Automation, raid, Singleplayer, Solo RPG |
| Average session | About a half-hour |
| Inputs | Keyboard, Mouse, Smartphone |
| AI Disclosure | AI Assisted, Graphics |
Development log
- game engine update23 days ago
- update visual25 days ago
